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Christian Cantrell
Christian Cantrell

1.9K Followers

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Jan 15, 2022

NFTs solve a very real problem (just not very elegantly)

The question is whether we can separate the promise of a new form of digital ownership from its deeply flawed implementation — I first experienced virtual reality late at night in the back of an empty parking lot. My friend and I had just finished watching the IMAX opening of Interstellar at the Air and Space Museum’s annex near Dulles Airport when we were seduced by a blazing white tent labeled “Oculus.”…

Nft

15 min read

NFTs solve a very real problem (just not very elegantly)
NFTs solve a very real problem (just not very elegantly)
Nft

15 min read


May 25, 2021

The Technology of SCORPION

Using lessons from the present to create a near-future thriller — My fourth novel, Scorpion, is now available, and as much as it is a near-future thriller that uses technology as a tool for exploring moral ambiguity, it is also a subtle exploration of the impact of that technology on humanity. First, an excerpt from the review by Publishers Weekly: This…

Fiction

7 min read

The Technology of SCORPION
The Technology of SCORPION
Fiction

7 min read


Published in

Bootcamp

·May 11, 2021

The ultimate guide to design prototyping

Sharing Adobe’s internal Design Prototyping wiki with the world — Two years ago, I wrote an article called Building to learn: the role of prototyping in Design as a way of sharing what I’ve learned from running a 20+ Design Prototyping team at Adobe. …

Software

5 min read

The ultimate guide to design prototyping
The ultimate guide to design prototyping
Software

5 min read


Published in

UX Collective

·Updated Nov 17, 2020

The universal ecosystem

How AI will open up walled gardens by making file formats, protocols, and even standards less relevant. — Ever stop to think about what makes a workflow a workflow? Or an ecosystem an ecosystem? Why we must tiptoe among artificially grown archipelagos of apps, services, and devices without ever stepping off in our own individual, creative directions? There are three primary reasons: …

AI

4 min read

The universal ecosystem
The universal ecosystem
AI

4 min read


Published in

The Startup

·Sep 18, 2020

The Case for Defying Good Advice

Why you might want to buy early-concept technology — even when you know it’s not ready — The tech media will often recommend that you avoid first- and sometimes even second-generation devices. That’s reasonable advice for most people, but not everyone. And maybe not for you. To understand why you might want to take a chance on hardware and software that may not be fully baked yet…

Tech

5 min read

The Case for Defying Good Advice
The Case for Defying Good Advice
Tech

5 min read


Published in

UX Collective

·Jan 27, 2020

When you work for your software instead of your software working for you

How user experience suffers when companies put their needs above yours. — Have you noticed that your devices have become needy, insecure, boastful children constantly vying for your attention and desperately seeking praise and approval? Welcome to the age of growth hacking and data-driven product development. It used to be that, once we paid for a piece of software, it toiled for…

User Experience

20 min read

When you work for your software instead of your software working for you
When you work for your software instead of your software working for you
User Experience

20 min read


Jan 3, 2020

We Get the Monopolies We Deserve

How consumers can help stop anti-competitive corporate behavior (without government intervention) — Now that tech, from a regulatory perspective, is the new oil, railroads, and telecommunications, it’s time to talk antitrust. But before we jump right into breaking companies up and unwinding anticompetitive mergers, it’s important to examine the role consumers play in encouraging — and more importantly preventing — monopolistic behavior.

Tech

8 min read

We Get the Monopolies We Deserve
We Get the Monopolies We Deserve
Tech

8 min read


Published in

UX Collective

·Oct 22, 2019

A deep dive into the Surface Duo’s virtual keyboard

Microsoft is good at physical keyboards. But with the introduction of the Surface Duo, they need to nail virtual keyboards, as well. — First and foremost, Microsoft’s new pocket-sized, foldable Surface Duo needs to be a productivity device. That means one of the most important things the Surface team needs to get right is the virtual keyboard. Microsoft takes keyboards seriously. During the October Surface event in New York, Panos Panay — Microsoft’s…

Microsoft

5 min read

A deep dive into the Surface Duo’s virtual keyboard
A deep dive into the Surface Duo’s virtual keyboard
Microsoft

5 min read


Published in

UX Collective

·Apr 9, 2019

Building to learn: the role of prototyping in Design

Comprehensive design doesn’t just happen through wireframing and workflow diagramming. Sometimes it also means writing code. I run a team of prototypers inside the Adobe Design organization, and the most succinct way to express our mission is that we bring design to life. Sometimes screen design tools or paper prototypes…

Prototyping

10 min read

Building to learn: the role of prototyping in Design
Building to learn: the role of prototyping in Design
Prototyping

10 min read


Jul 10, 2017

Twelve things Microsoft should know about Windows 10 (that Windows users won’t tell them)

Want to see Windows 10 through the eyes of a Mac user? Strap in. — Windows 10 has a built-in application called Feedback Hub which allows anyone to submit and up-vote feedback about the Windows 10 experience. Microsoft has come to rely heavily on Feedback Hub for bug and feature prioritization, which is obviously sensible, except for the fact that it has one fundamental flaw…

Windows 10

21 min read

Twelve things Microsoft should know about Windows 10 (that Windows users won’t tell them)
Twelve things Microsoft should know about Windows 10 (that Windows users won’t tell them)
Windows 10

21 min read

Christian Cantrell

Christian Cantrell

1.9K Followers

Creative writer and coder. Formerly Director of Design Prototyping at Adobe.

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